Godot 4.5 Release Candidate 1 – Final Testing Before Stable Launch

en / gamedev / godot — 2025-10-09 00:00:00

Godot 4.5 Release Candidate 1 – Final Testing Before Stable Launch

The Godot team has released Godot 4.5 RC1, marking the final testing phase before the official stable release.
This version includes all planned features and focuses primarily on stability, regression fixes, and polish across the engine.


🚀 What is RC1?

RC1 (Release Candidate 1) means that feature development is complete, and the team now focuses on identifying and resolving any last-minute issues.
Community testing is highly encouraged — the feedback from this stage determines if further candidates (such as RC2) are needed.

The team expects at least one more RC build to address additional issues, such as: - C# project exports on older Android devices - Baked shader compatibility on iOS


🔧 Key Fixes and Improvements

Compared to the previous beta builds, RC1 mainly refines stability and resolves regressions. Notable changes include:

  • Core: Fixed a regression in the “object hold while emitting” system (GH-109770)
  • Core: Fixed crash in SceneTree when notifications were sent without a root node
  • Editor: Fixed overflow issue with Range scaling
  • Export: Fixed a bug where editor export plugins modified resources unexpectedly
  • GUI: Popups now close correctly without setting invalid state flags
  • Input: Fixed regression in Input.get_joy_info() after SDL driver updates
  • Rendering: Added GENERAL resource usage in rendergraph and fixed mutable texture initialization under D3D12
  • Rendering: Corrected MSDF outline bleeding on small fonts and icons

In total, 18 contributors submitted 24 fixes for this release.


⚠️ Known Issues and Recommendations

As an RC build, some regressions may still exist, especially in systems recently updated (e.g., C#, mobile exports, and rendering pipelines).
Users are advised to: - Back up their projects before opening them in RC1
- Report any crashes or regressions via GitHub or the official issue tracker

Some community reports mention that the editor can freeze under specific conditions, so production use is not yet recommended.


🧩 Summary

RC1 represents a near-final version of Godot 4.5 — a major update focused on performance, reliability, and cross-platform improvements.
If testing goes smoothly, the stable release will follow soon, bringing developers a refined, more robust Godot experience.


Download & Test:
👉 https://godotengine.org/article/release-candidate-godot-4-5-rc-1